As I’ve mentioned before, I’ve been contemplating an iPhone 3G as a replacement for my aging (and failing) Nokia 6600. Today I went by the Apple store at the local outdoor mall†, Partridge Creek to spend some time playing with one. Unfortunately, I crashed it hard once and made the UI slow horribly another time. I also ran into one other potentially show stopping bug.
First, 3G was a lot slower than local wireless. When using 802.11 things zipped along nicely, but 3G was still wholly acceptable on both web pages and maps. I think it’d be just fine for mobile use.
I then wanted to try to see how it renders my personal site, including my photo gallery, so I loaded up a few things. Everything worked great, except for when I’d try and visit a full size image in the gallery, then the image wouldn’t display. For example, take this page. It worked great, except that large image of the P3 case just simply wouldn’t display.
Thinking that maybe the iPhone had problems with large images I then browsed to https://nuxx.net/images and tried to view this image. While downloading and rendering it (via 802.11) the phone got really slow, the volume buttons and ringer switch stopped responding, and then phone laggedly noticed that I’d turned it sideways. The whole phone was very slow, and after four or five minutes of being nearly unresponsive it gave up. The phone was displaying partially downloaded image and half-heartedly rotated screen (it must have noticed that I’d been moving the phone around) when it went blank and rebooted, displaying the screen shown above.
After the phone rebooted I made a point of disabling 3G, thinking that maybe the phone was somehow failing over to it and just let it go with 802.11. (This is done by turning on airplane mode, then turning WiFi on.)
The image was then able to load and display, although it took quite a bit of time. I can’t help but think that the iPhone just isn’t set up to deal with / display images of this size. With how popular digital photography and things like Flickr in particular are, I’d hope that Apple would have found a way to deal with it. Wanting to break things further I loaded up this 9.7MB JPEG panorama of a part of the USAF Museum at Wright-Patterson. This too caused the iPhone 3G to lag horribly and the UI to become unresponsive, but eventually (after maybe four minutes) it acquired the image and displayed it. This time the phone didn’t crash.
While I can understand that a mobile device might not be able to handle images of this size, I think there should be something in place to ensure that the end user experience doesn’t turn to crap. Also, I really don’t like how the image in my gallery silently failed to display.
† Speaking of outdoor malls in Michigan, check out the map of Twelve Mile Crossing at Fountain Walk, aka The Fountain walk, in Novi. See all the empty space? I don’t know what developer could possibly think that an outdoor mall in a state with Michigan’s drawn out, harsh winter and frequently rainy summers is a good idea.
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